
They are racing the inclement weather and have at least another five days ahead of them. They’ve been on the road for a month already so it’s assumed that the characters have some familiarity with each other at outset. When the adventure begins, the PCs are escorting a caravan to Ten Towns in Icewind Dale. Likewise the Crystal Shard in the adventure’s title is a direct reference to an artifact that appeared in many of Salvatore’s novels. Salvatore’s Legend of Drizzt books should be quite familiar with this locale. The adventurer takes place in the Forgotten Realms, in the region known as the Icewind Dale. Let’s first look at the launch weekend itself.

Based on these details and knowing how last season’s adventure was set up, we can draw some fairly reasonable (and accurate) conclusions about this season’s upcoming adventure. This is exactly how the launch weekend worked last season too.Īlthough the launch weekend kit only contains the events of the first session, some information is provided for the DM so that they have a good idea of what’s still to come. Although I don’t yet have a copy of the full Legacy of the Crystal Shard adventure (available in stores everywhere on November 19) the launch weekend kit makes it pretty clear that what happens on launch weekend is an expanded version of the first D&D Encounters session.
